Just finished the death routine. The routine uses all 16 frames available. I had originally thought about doing an animation where the plane plumets to the ground, cork screwing as it falls with a tail of smoke. I might have a go with trying to implement this for the enemy planes - or perhaps have non interactive british planes occassionally entering the screen as falling comrades.
Have also managed to improve the propellor animation slightly!!
After a period of mourning I have decided to start the game from scratch - using SEUCK - the plan is still to try the different game making programs and report back on them at the end of the process.
I have now created the majority of the game background sprites. The screenshots below show a selection of the blocks in the background editor and the first screen in the background map level editor.
The Background level editor - the map is starting to take shape.
A collection of the different background tiles for Battle of Britain.
As well as completing the majority of the background - I have created the main player Spitefire sprite. This has changed from the original in that it now has two colour camoflague but annoyingly the propellor animation does not seem so effective - it is also frustrating that the animation setting are still slow even with no delay.
The main player Spitefire sprite starts to take shape - the propellor animation is proving rather frustrating.