Almost suffered disaster number 2 - as second disk becomes corrupt - thankfully I had made a back up - Phew
Have now started to add enemies. Have used the enemy sprites to add a cloud / gun smoke effect with the clouds moving at different speeds - bit like the Asteroids in Fumrye.
Have created three enemies - one small plane which travels downwards only - one small plane moving in all eight directions and one large 4 joint sprite plane.
Have now created a couple of enemy sprites and need to think about the attack patterns. This is the key part of the game - if the enemies are too difficult the game play will be non existent. Will take inspiration from 1942 arcade games.
Couple of things I ve noticed from watching this -
The enemy planes appear to enter the screen in groups of two or four max.
I like the larger plane which enters from the bottom of the screen - if I am to include that I will have to make the larger enemy have a no collision setting with the player's plane.
One of the drawbacks of SEUCK (there are more than one) was that the sprite collision was not based on the pixels of the sprites but the whole square area which the sprite is drawn in. To overcome this it makes sense to make the bullets for both the player and enemy to fill the extremes of the sprite box.