#Amiga - Just a quick update on the things still to complete for the Danger Mouse game.

  • Add Text descriptions to 13 room locations
  • Check text alignment for locations 200 -400
  • Check images match descriptions for locations 200 - 400
  • Check consistently of pictures for women in bedroom character.
  • Modify stamina routine to correct error when stamina decreases into single figures
  • Add game over outcome to when fear hits maximum level.
  • Add game over outcome when stamina hits 0
  • Remove duplication of "Press any key" text at the end of combat routine.
  • Add routine for spelling task so player types in their answers.
  • Add items - Book - keys - case - rope

Extras

Add game save routine

 
 
#Amiga - Stumbled across this website about an English version of an old French Shareware game.  Below is an extract from the website where the author describes the game.  The game and the original source code can be downloaded from the site too.


"Plouf! is a top-down game where players sit on floats, trying to sink the other players by throwing sea urchins at them. "Plouf!" is the French onomatopoeia for the sound made by an object when it falls into a liquid.

You control your float like an RC car: you can accelerate, slow down and rotate left or right. The islands on the screen are randomly generated, so each game looks different.

It only supports 2 or 3 players: I didn't have the skills to code a computer player by then.

You start with a very limited number of sea urchins, so you need to collect them as they appear randomly in the sea. You can also grab float bonuses which increase the strength of your float by one point."


 
 
Picture
Bull Run - Dave Townsend
Our interview with Dave Townsend creator of Bull Run is now available.

Click here to read the full interview.
 
 
Wanted Team have helped to convert the Atari St version of Solomon's key to the Amiga.  Download it from their website.
 
 
#Amiga - Intro to the Dangermouse Game has now been completed.
 
 
Amiga# Update re Danger Mouse game.

Have updated the Danager Mouse game regarding items - these are now accurately listed as you pick them up. 
 
 
#Amiga - Completed Combat routine - now need to add to all room locations where combat takes place - Fingers crossed just a case of removing REM statements.

Ironically the longest part of the process was making the video as my screencapture software had expired and ended up spending ages converting various media files argh!!!!
 
 
#Amiga Game - Work continues on the Dangermouse text adventure game.  I have now finished adding the correct image to all 400 locations.

What remains to be done is:
Test Luck Routine
Test Combat Routine
Test Inventory System
Complete End Game routine
Correct text alignment for locations 201 - 400
Make version available for play testing.
Correct text input routine so that player can only enter valid key inputs (simple else command returning routine to current location).

Last routine still to do - Save and load routine

 
 
#Amiga - New Amiga game discovered - Stalker is an incomplete game which was never finished.  The source codes and latest version of the game are now being obtained by the EAB forum - Fingers crossed maybe someone will finish the game.
 
 
#Amiga - New Amiga game under development - Tales of Gorluth - A RPG being created using Backbone (game creator made using AMOS).

Visit the website for more info.