Amiga PD Charityware
Amiga PD is a charityware site - if you download any disk images you are encouraged to donate to our chosen charity - Mencap - at our justgiving page.
Suggested donations are £1 per disk image download as this was the cost of obtaining a disk back in the 1990s. Thank you.
INTERVIEW WITH MATTHIAS BOCK
This month we have been fortunate to interview Matthias Bock the creative talent behind lazycow games which include Minerunner, Monsters of Terror and Poweroids.
There seems a strong arcade influence from the late 1980's in the amiga games you made - did you spend a lot of time playing arcade machines and did this provide inspiration for your games?
My first contact with video games at all was in the early 1980's, where I disovered a Space Invaders machine in the lobby of a hotel. So I grabbed all my money and about 60 seconds and 3 GAME OVERs later my Mom told me that I won't get any more money and that video games are not intended for kids. (Someone might disagree here).
I grew up in the countryside without any arcades, but I have spent quite some time playing games on the Atari 2600 and on the C64. And the games on these machines are the source of my inspirations.
Who was involved in making the Amiga games available for download
Monsters of Terror
Monsters of Terror can be downloaded from here.
Minerunner can be downloaded from here
Poweroids can be downloaded from here
Star Defender can be downloaded from here
Zerberk can downloaded from here.
Do you think good gameplay can always compensate for basic presentation
(graphics and sound)?
No, gameplay is only one part of the complete works of a game. Graphics and sound are also important, as well as other things, like the story. (if the game has a story) Graphics and sound need not to be state of the art to make a good game, but they should be decent. I would prefer games with nice pixel graphics over cheap realtime 3D graphics, though.
Do you think the simple game controls (8 directions and one fire button) were one of the main reasons old arcade /computer games are fondly remembered as they were easier to pick and play but hard to master?
No, I think most people just like these games, because they played it in their youth. Ask some kids in 20 years about their favourite games, and they will probably mention Playstation games.
What did you enjoy most about making games for the Amiga?
I miss the guru mediation. These days, the computers just freeze when you played too many tricks with the operating system. How boring.
Are you still involved in the computer industry? If so what are you currently workin on?
I am working on the space shooter Nanovoid as a freetime project for quite some time now. (Probably for the iPhone). You might want to see some info's over here:
AmigaPd would like to thank Matthias Bock for taking the time to answer the questions. We would also like to say a big thank you for Matthias for taking the time to answer the questions in English which is not his native language.
We hope you enjoyed reading the interview - remember AmigaPd is charityware - please visit our just giving page to support our chosen charity Mencap.