Amiga PD Charityware
Amiga PD is a charityware site - if you download any disk images you are encouraged to donate to our chosen charity - Mencap - at our justgiving page.
Suggested donations are £1 per disk image download as this was the cost of obtaining a disk back in the 1990s. Thank you.
Interview with Wayne Ashworth - Graphic Artist for Renegades
Welcome to a new section of the website where we interview individuals involved in the Amiga public domain scene either as programmers, graphic artists or software companies. Wayne Ashworth has kindly given us his time to talk about Renegades and the Amiga scence generally. Renegades is a two player combat game where each player hunts the other down in an Alien Breed environment. The game is included on our CD32 game compilation and also as an ADF download opposite:
Can you please tell us how you become involved in game development on the Amiga?
I became involved in game development when my friend, Kevin Darbyshire got a copy of Amos, that was back in 1991 -1992. We just toyed with the functions at first, Kev got to know the language while I learned to sprite in DPaint IV.
How long did Renegades take to finish?
We started Renegades in 1993, and over the course of 2 years, and numerous total re-writes (due to the compilation problems) it became the game you see now.
Did the final game alter significantly from the original designs?
Ha! Yes, it did! We originally wanted a split screen co-op game with an optional deathmatch mode, but for some mysterious reason Amos Pro wouldn't compile the more complex features such as enemies, turrets and teleporters. We really did hit a wall, so we put together all we could and dropped what wouldn't work and compiled it.
What features did you wish you could have included?
Oh man, we had allsorts...but I really wished the enemies could've stayed in, at least then Amiga lovers could enjoy a solo game, but we tried this and again, it wouldn't compile, I guess we had pushed Amos Pro too hard.
What are your fondest memories of working on the Amiga?
My fondest memories were the day I suggested a way to create a tiled map (up until then our little shooter game was a static screen, no scrolling and tiny sprites)...Kev went away and programmed it, it worked a treat. My other fond memory was when Kev got the guns to work and the players to bleed when shot, I think we must've spent hours running around laughing and shooting each other.
What games influenced you at the time of making Renegades?
Alien Breed Special Edition '92. Arguably the best game on the Amiga at that time. We were huge fans of it.
Was Renegades your only Amiga / computer game?
It was our only completed game, but there were several others that never got finished.
Did you originally hope to release the game commercially and was there any interest from software publishers?
We had hoped to go down the Shareware route, we hadn't approached anyone about it, but I had hoped to get a demo version on a coverdisk and then take orders as they came in.
Are you still involved in developing computer games today?
I am a part time freelance designer, I have been involved in a few P.C games, only a minor role. I think Kev still programs but I don't think he has worked on a game in years.
How is the enhanced version of Renegades progressing?
It's coming along nicely! It has shifted from my original goal of just updating the tileset and maps to the original programmer coming onboard to add some new features! It already feels like a nicer game. I can see a few more changes in the pipeline and who knows, maybe some sort of single player function? Haha..Kev would kill me for saying that ;)
Why do you think the Amiga still has such a strong community after all these years?
I think the Amiga was something else, a taste of what the future had to offer, with bedroom coders making their games and distributing them amongst friends which is something that has evolved here on the P.C. It was a powerful platform, with it's superstar developers like The Bitmap Brothers, Team 17 and of course the P.D scene. I think people felt they were a part of something special. The Amiga never died, they just stopped publishing magazines for the shops.
AmigaPd would like to thank Wayne for kindly allowing the website to include his earlier version of Renegades and his time in answering the above questions. We look forward to seeing the updated version of Renegades over the coming months and are excited about the possibility of new features as well as graphic improvements.
AmigaPd Charity Ware
We hope you enjoyed reading the Wayne Ashworth's interview - remember AmigaPd is charityware - please visit our just giving page to support our chosen charity Mencap.