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Choosing a Game

4/14/2011

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Back in the early 1990s when I was a teenager I did submit four SEUCK games to pd libraries and some were included on the Assassins game disks. 

The games I made were Luftwaffe (fast paced WW2 game), Blob (bounce a ball along a tiled courseway), Warrior (limited Guantlet clone) and Billy the Dragon (awful game - only released to receive disks in exchange).

The game I have decided to make - is an update of Luftwaffe - this game unfortunately seems to be missing - I seem to recall stealing graphics from other existing SEUCK games (I was only a teenager and didn't know better) The game did however move at pace compared to the other SEUCK games such as Air Ace 2 and Raid which were set on the lower scroll speeds.

To make the game an update rather than an attempted remaking - I will switch it around with the player controlling a British spitefire and set it over England during the Battle of Britain. Perhaps that will be the title - or working title - "Battle of Britain"
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Why SEUCK

4/14/2011

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Whilst the Amiga version of SEUCK was not as accomplished as the C64 version it was still possible to produce some enjoyable games.  For all the hundreds of awful games there were some very professional looking games made.

Air Ace 2, Bop N Blop, Furmyre, Intense, PeeBee, Webs, Raid, Sky Flyer, Raid , Tex, Serene 2 and Xenon 3 all had good presentation and some also had good basic game play with Air Ace 2 appearing on an Amiga Power cover disk. To see this games visit the top 10 SEUCK page.

The challenge I face is to try to produce a game equal to these in standard.
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New Section - Game Creation Blogs

4/14/2011

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Welcome to a new section for AmigaPd - I have decided to review the various game creating software packages which were used by contributors to the Amiga Public domain scene during the 1980s and 1990s and hopefully create some new games during the process.  The three packages I will be using are SEUCK, Backbone and AMOS and I will be using them in that order as it reflects the level of difficulty associated with each software.  Fingers crossed at the end of the process there will be three new public domain games released and hopefully the blogs explaining the games creation will inspire others to make and release new games too.



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    Christian Clarke - founder of AmigaPd

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