The first thing we need to know about is zones. Each screen can have up to four zone areas where certain events can take place. For this example we are going to explain how to use zones to move the main character to a different location e.g. entering a house via a door.
What you need to do is load the Reality game disk - then from the main menu select Edit Skeleton Disk. Once the skeleton disk is loaded you should have the 12 option menu screen shown below and you need to select Define Zones.
To select a location, use the left mouse button to increase the number and the right mouse button to decrease the number.
To draw the zone, you select change zone. You are then asked to select the top Left corner of the zone with the left mouse button. In this example we want the top left corner to be the top left corner of the door.
Having selected the top left area we are now asked to select the bottom right corner of the zone. For my game this isn't the bottom right corner of the door but extends down on the ground level. I have one block which of grass which is background rather than solid platform, so I must make sure that the zone extends to where the main character will be walking.
The zones could be automatically activated by when the player walks into the area or alternatively the zone may only be activated if the player presses the fire button.
To keep things simple, all you need to worry about at moment, is that you need to select the correct location.
To select a location click on the location option.
To increase the location number click on the location option with your left mouse button. To decrease the location number click on the location option with your right mouse button.
We are interested in Zone 1 and we need to change the 0 to 1. To do this move your mouse over the relevant line and click the left mouse button. Remember the number at the top must be showing 1. To change the number click on the 1 button with your left mouse button to increase the number and use the right button to decrease the number.
What you need to do is change the number to the location you want the player to move to, in our case 8 as we want the player to move to room 8.
You need to go back to the Define Zones tool from the main option screen from the skeleton disk.
Select room 8 and Draw a zone around the door.
Remember to change the Flag for Zone 1 to = 1 for location 8
In this example I've amended the start location as X = 4 and Y=94