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Enemies now starting to appear !!!

6/8/2011

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Almost suffered disaster number 2 - as second disk becomes corrupt - thankfully I had made a back up - Phew

Have now started to add enemies.  Have used the enemy sprites to add a cloud / gun smoke effect with the clouds moving at different speeds - bit like the Asteroids in Fumrye.
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Have created three enemies - one small plane which travels downwards only - one small plane moving in all eight directions and one large 4 joint sprite plane.


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Inspiration for enemy sprites

6/3/2011

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Having watched the 1943 arcade video - I realise that I need to add an enemy which travels in a diaganol direction and also enemies which loop the loop to return to the top of the screen.

Have found the following website which contains sprite images - 
http://www.nes-snes-sprites.com/1943.html which is useful for helping with the overall layout of the sprite - although SEUCK won't allow you to import sprites.

 
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Enemy Attack Patterns

6/3/2011

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Have now created a couple of enemy sprites and need to think about the attack patterns.  This is the key part of the game - if the enemies are too difficult the game play will be non existent.  Will take inspiration from 1942 arcade games.
Couple of things I ve noticed from watching this -

The enemy planes appear to enter the screen in groups of two or four max.

I like the larger plane which enters from the bottom of the screen - if I am to include that I will have to make the larger enemy have a no collision setting with the player's plane.  
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Overcoming poor sprite collision

6/2/2011

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One of the drawbacks of SEUCK (there are more than one) was that the sprite collision was not based on the pixels of the sprites but the whole square area which the sprite is drawn in. To overcome this it makes sense to make the bullets for both the player and enemy to fill the extremes of the sprite box.
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Title Screen sorted

6/1/2011

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Copyright John Dell - http://freespace.virgin.net/john.dell/spithome.htm
Was browsing the internet and found this interesting website by John Dell on the Spitefire which contains content he originally created for the Amiga.  I contacted John and he has kindly allowed me to use the image as a title screen for the Battle of Britain SEUCK game.  Just now need to see if I can upload it successfully and that it doesn't exceed the colour limit.   

He also has an animated spitefire doing a barrell roll which whilst primitive by today's standards is quite impressive when considering the Amiga's hardware - click on the link below to see the animation. 

http://freespace.virgin.net/john.dell/spitanim.htm
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    Christian Clarke - founder of AmigaPd

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