Have created the main spitefire sprite - using the non direction animation option as it allows for more realistic propellor animation. Drawback is I don't have banking movement when moving left or right.
Completed death animation - quite a long piece of animation with smoke blowing out of the plane before it disappears into a smoke cloud - had wanted to include the plane discending to the ground in a tail spin - see if I can include this in enemy sprites.
Biggest limitation encountered so far is the sprite colours - it should be 8 but in reality it is 7 as the first colour is used for transparency. Makes it very difficult to choose colours - looks like the enemy planes will have to be green as well instead of the grey as originally planed.
Started to produce background sprites - trying to create a sense of depth and flying over the kent country side - looked at photo graphs of spitefires flying over farm fields - got a way to go before I am happy - but have a nice background sprite for a sheep field.
Below is first screen shot of work in progress - no enemy planes yet
Completed death animation - quite a long piece of animation with smoke blowing out of the plane before it disappears into a smoke cloud - had wanted to include the plane discending to the ground in a tail spin - see if I can include this in enemy sprites.
Biggest limitation encountered so far is the sprite colours - it should be 8 but in reality it is 7 as the first colour is used for transparency. Makes it very difficult to choose colours - looks like the enemy planes will have to be green as well instead of the grey as originally planed.
Started to produce background sprites - trying to create a sense of depth and flying over the kent country side - looked at photo graphs of spitefires flying over farm fields - got a way to go before I am happy - but have a nice background sprite for a sheep field.
Below is first screen shot of work in progress - no enemy planes yet