After a period of mourning I have decided to start the game from scratch - using SEUCK - the plan is still to try the different game making programs and report back on them at the end of the process.
I have now created the majority of the game background sprites. The screenshots below show a selection of the blocks in the background editor and the first screen in the background map level editor.
I have now created the majority of the game background sprites. The screenshots below show a selection of the blocks in the background editor and the first screen in the background map level editor.
As well as completing the majority of the background - I have created the main player Spitefire sprite. This has changed from the original in that it now has two colour camoflague but annoyingly the propellor animation does not seem so effective - it is also frustrating that the animation setting are still slow even with no delay.