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1980s Football Manager - Hard Drive Version Available

11/24/2012

24 Comments

 
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#Amiga - Big thank you to Amy Worthington (Mrs Beanbag and creator of the wonderful Mr Beanbag game) for answering my question on the EAB forum - We now have a hard drive version of 1980s Football Manager which I ve just tested on my Amiga 1200.

Below are the files - just copy them all over onto your amiga


1980fm.zip
File Size: 1088 kb
File Type: zip
Download File

24 Comments

Problems Creating Hard Drive version 1980 Football Manager

11/24/2012

0 Comments

 
#Amiga - Attempting to make a hard drive version of the 1980s Football Manager Game - if works perfectly on my set up in WINUAE - but not when I try to transfer the files to a real Amiga 1200 - Argh!!!

Have called on the help of EAB -
0 Comments

1980s Football Manager 2

11/20/2012

0 Comments

 
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#Amiga - Last image I will try tonight - not sure what I think about this.  Perhaps I should research Amos more - I seem to recall that there was some ad ons developed for Amos which would enable you to use graphic files which used the AGA chip set.  Then again
0 Comments

1980s Football Manager 2

11/20/2012

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#amiga Another quick attempt at trying to create a new cartoon style for the Football Manager sequel.  Originally I wasn't as happy with this one, but it is growing on me.
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1980s Football Manager Version 2

11/20/2012

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#Amiga - Thinking through some ideas for a sequel to the football manager game - thinking of a more cartoon style for the graphics as shown in this image of a 16 colour Amiga picture.
0 Comments

Interview with Mathew Carr - Creator of Gravity Beam

11/19/2012

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Click here to read our recent interview with Mathew Carr - the creator of new Amiga game Gravity Beam.
0 Comments

Agent Lux - Released

11/12/2012

0 Comments

 
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Agent Lux has now been released.

This is a game made using Backbone. It can be downloaded from the authors website.


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Backbone game in development

11/12/2012

3 Comments

 
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Cammy from the EAB forum is currently working on a new platform game. 

The game is being created in Backbone and there will also be a tutorial for other inspiring game makers to follow to learn about Backbone and make games on the Amiga.

Download a work in progress version by clicking here.
 
3 Comments

Gravity Beam

11/10/2012

0 Comments

 
#amiga - Video of Gravity Beam - have just received back answers from an interview with the creator - sh
0 Comments

Dangermouse Update

11/10/2012

1 Comment

 
#amiga - Update on Dangermouse game - have now added in game music-  the music is from PD game Return to Zantis as suggested by s2325 from EAB forum.

Apologies for the low music level - whenever I make a video of UAE the sound quality is always extremely quiet.

Also learnt how to add music from mod. files into Amos.  Following routine as described in Easy Amos manual.

TRACK LOAD

is used to load a Tracker module into the memory bank
number of your choice. Be careful, because the first
thing it will do is erase any existing data in this bank
number before loading the new data. The new bank will
be caIled "Tracker".

Track Load "modulename", banknumber

TRACK PLAY

To start your Tracker music playing, simply give this
command, foIlowed by the appropriate bank number.
Try out a song now. Load this off your "Easy AMOS
Examples" disc:

Track Load "Easy_ Exarrples :Songs/m:x1 . laugh" , 6
Track Play, 6

If you leave out the banknurnber, banknumber6will be used
asa default anyway. Most computerised composers use sets
of patterns to make up their tunes, which can be repeated in
any order that pleases the ear. You can kick off a Tracker
sequencefromanyoneofthesepattems, providing you know
what they are of course. AIl you have to do is add thepattem
nurnberafterthebanknumber. Change the second line of that
lastexampleandadd a third lineasfollows. You'llbelaughing
all the way to the bank:


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