We are looking at this package with focus on the Adventure Game skeleton Disk which allows you to create a Dizzy Adventure game.
The graphics tool in reality is very basic and therefore we recommend you use a stand alone graphic package like Deluxe Paint and import your tiles and sprites sheet.
To do this you need to remember two things.
Firstly colour 0 is used for transparency
Secondly, colour 1 is used for importing the tiles and you therefore need to create a border for each tile/ sprite in this colour.
Once you have created your tile or sprite sheet in deluxe paint you need to load up the Reality Master disk. Then select Graphic convertor from the options.
What we now want to do is save this background tiles in the GRA format used by Reality and therefore we click on Save Tiles
You need to overwrite the TILES.GRA file which is located under the main files directory on the skeleton folder.
This is the end of our first tutorial. Tutorial two will look at using the tiles in the map editor.